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Detailed Course Information

 

Spring 2016
Oct 31,2024
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CIS 126 - Game Design: Principles and Practices
In this course, students will learn and apply game design principles in order to turn their ideas into interesting and engaging games. Students will develop and refine these ideas through prototyping and testing throughout the course. No prior programming background is required for this course.
4.000 Credit hours
20.000 TO 24.000 Lecture hours
30.000 TO 36.000 Lab hours
20.000 TO 24.000 Other hours

Levels: Credit
Schedule Types: Lecture plus Lec/Lab plus Lab

Computer Info Tech Division
Computer Info Technology Department

Course Attributes:
Tuition, Career and Technical Education

Restrictions:
Must be enrolled in one of the following Levels:     
      Credit

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