CIS 126 - Game Design: Principles and Practices |
In this course, students will learn and apply game design principles in order to turn their ideas into interesting and engaging games. Students will develop and refine these ideas through prototyping and testing throughout the course. No prior programming background is required for this course.
4.000 Credit hours 20.000 TO 24.000 Lecture hours 30.000 TO 36.000 Lab hours 20.000 TO 24.000 Other hours Levels: Credit Schedule Types: Lecture plus Lec/Lab plus Lab Computer Info Tech Division Computer Info Technology Department Course Attributes: Tuition, Career and Technical Education Restrictions: Must be enrolled in one of the following Levels: Credit |
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