Use this page to maintain syllabus information, learning objectives, required materials, and technical requirements for the course. |
MUL 199DS - Digital Sculpting and Texture |
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Associated Term:
Winter 2018
Learning Objectives: The student will be able to: 1. sculpt layers within the software package 2. Produce hig h-end texture maps from digital sculpt projects for use in game engines and other external animation programs 3. Use critical thinking to analyze anatomically correct structures and to apply that knowledge to fictional cha racter sculpts. Apply and build upon learned skills from previous projects to produce an elevated end product Required Materials: Technical Requirements: |
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