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Winter 2020
May 06,2024
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ART 286 - Sculpting for Animators
This course will introduce students to a broad range of sculpting techniques necessary to design and animate their own characters. By utilizing traditional modeling and casting techniques combined with the latest digital printing and scanning technologies, students will get hands on experience in the processes used in today’s animation and gaming industries. May be repeated up to 3 total credits.
3.000 Credit hours
10.000 TO 12.000 Lecture hours
30.000 TO 36.000 Lab hours
20.000 TO 24.000 Other hours

Syllabus Available
Levels: Credit
Schedule Types: Lecture plus Lec/Lab plus Lab

Arts & Humanities Division
Visual Arts Department

Course Attributes:
Tuition


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