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Spring 2014
Apr 17,2024
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CS 297G - Simulation & Game Development Capstone
Prerequisite: CS 235G. This is the final course in the Simulation and Game Development Program. It ties together the topics covered the courses of the program. Students will work in teams creating a working, non-trivial simulation or game built on an industry standard engine and using industry standard tools.
4.000 Credit hours
20.000 TO 24.000 Lecture hours
30.000 TO 36.000 Lab hours
20.000 TO 24.000 Other hours

Syllabus Available
Levels: Credit
Schedule Types: Lecture plus Lec/Lab plus Lab

Computer Info Tech Division
Computer Info Technology Department

Course Attributes:
Tuition


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