CS 297G - Simulation & Game Development Capstone |
Prerequisite: CS 235G. This is the final course in the Simulation and Game Development Program. It ties together the topics covered the courses of the program. Students will work in teams creating a working, non-trivial simulation or game built on an industry standard engine and using industry standard tools.
4.000 Credit hours 20.000 TO 24.000 Lecture hours 30.000 TO 36.000 Lab hours 20.000 TO 24.000 Other hours Syllabus Available Levels: Credit Schedule Types: Lecture plus Lec/Lab plus Lab Computer Info Tech Division Computer Info Technology Department Course Attributes: Tuition |